Champion Guide

Top · Fighter / Tank

Urgot Guide

The the Dreadnought

A Tier Patch 16.7.1 Fighter Tank
52.4%
Win Rate
4.2%
Pick Rate
5.6%
Ban Rate
0.3%
vs Last Patch
Urgot
Urgot
Current Tier
A
Role
Top
Difficulty
Easy

Urgot is a tanky bruiser who shreds armor with his passive Echoing Flames and executes low-HP enemies with his R Fear Beyond Death. His W Purge makes him a shotgun in the mid-range — point and shoot for massive sustained damage.

52.4%
Win Rate
↑ + 0.3% from 16.6.1
4.2%
Pick Rate
↑ + 0.2%
4.9
KDA (Avg)
↑ + 0.1
21.8k
Avg Damage
8.4
Avg CS/min
Skills Build Gameplay Teamfight Tips & Tricks Counters

Abilities

Skills Overview

P
Echoing Flames
Echoing Flames
Passive
Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.
Q
Corrosive Charge
Corrosive Charge
Corrosive Charge — Ranged skillshot that slows the target hit
Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
CD: 10/9.5/9/8.5/8 · Cost: 70
Q slow into W Purge is your core trade pattern — Q slows them so they can't escape W's short range.
W
Purge
Purge
Purge — Toggle rapid-fire shotgun legs that shoot nearby enemies; activates shield passive
Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
CD: 12/9/6/3/0 · Cost: 40/30/20/10/0
W prioritizes your Q target — activate W immediately after Q hits for maximum shotgun leg DPS.
E
Disdain
Disdain
Disdain — Dash that grabs and throws an enemy over Urgot's shoulder
Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
CD: 16/15.5/15/14.5/14 · Cost: 60/70/80/90/100
E repositions enemies behind you — use E to bodyblock enemies away from their own team or into your team.
R
Fear Beyond Death
Fear Beyond Death
Fear Beyond Death — Chain that impales target; re-activate to execute below 25% HP threshold
Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
CD: 100/85/70 · Cost: 100
R at 25% HP threshold for instant kill — the chain deals damage, then re-activate R when they reach threshold.
Skill Leveling Order — Max W for maximum Purge damage and cooldown reduction. Then Q for slow and poke, last E.
Level Q W E R Note
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

Itemization

Recommended Builds

Starter
Doran's Blade
Doran's Blade
AD and lifesteal for early W Purge trading and sustain between trades.
450g
Core
Titanic Hydra
Titanic Hydra
HP scaling and AoE cleave — Urgot's passive armor shred applies to Titanic's cleave damage.
3300g
Stridebreaker
Stridebreaker
Slow on dash makes W Purge range unavoidable. HP amplifies R execute setup durability.
3300g
Sterak's Gage
Sterak's Gage
Shield when burst — Urgot dives in with E and takes counterattack damage before W kills them.
3100g
Situational
Thornmail
Thornmail
Grievous Wounds vs healing comps. Armor for sustained melee tanking.
2700g
Black Cleaver
Black Cleaver
Additional armor shred stacks with passive Echoing Flames for maximum armor strip.
3100g
Spirit Visage
Spirit Visage
MR and HP vs AP-heavy comps. Healing amplification for any sustain sources.
2900g
HP items are your scaling — Titanic Hydra damage and R execute durability both scale with HP. The more HP, the longer you survive in the W Purge window.
Runes
Precision Primary
Conqueror
Conqueror
Stacks rapidly with W Purge rapid-fire shotgun legs. Full Conqueror healing sustains through extended melee fights.
Triumph
Triumph
Kill heals during R execute — sustain after the Fear Beyond Death kill for the next fight.
Legend: Tenacity
Legend: Tenacity
CC reduction is critical for Urgot — he needs to stay in W Purge range and CC stops his damage.
Last Stand
Last Stand
Urgot fights at close range and takes damage — Last Stand amplifies W Purge damage at low HP.
Resolve Secondary
Bone Plating
Bone Plating
Reduces burst before W Purge and R execute sequence can activate.
Conditioning
Conditioning
Free armor/MR at 12 minutes — amplifies his frontline durability in melee W Purge range.
Shards
Attack Damage · Armor · Health

Gameplay

How to Play Urgot

Urgot is a point-and-click lane bully — Q slow them, W Purge at close range, E throw them out of position, R execute at 25% HP. His passive Echoing Flames triggers on every leg hit, stacking armor shred that makes every shot hit harder.

01
Early Game
Early Phase
  • Q to slow into W Purge range — your W is a rapid-fire shotgun at very close range.
  • The Q slow keeps them in range.
  • E to throw them through you if they try to gap close or escape.
  • At 6, start threatening R executes whenever they drop below 40% HP.
02
Mid Game
Mid Phase
  • Shove waves and group for skirmishes.
  • E throws enemies toward your team — huge repositioning tool.
  • R execute any low-HP target in skirmishes.
  • Your passive armor shred means extended fights heavily favor you.
03
Late Game
Late Phase
  • In teamfights, E their carry toward your team then W Purge them to death.
  • R any carry below 25% HP for a guaranteed kill.
  • Your passive armor shred on 3 legs means tanks melt too — you shred anyone standing near you.
Power CurveLow → High
Lvl 1–5
Lvl 6
1st Item
2 Items
Full Build

Teamfighting

How to Teamfight as Urgot

Urgot in teamfights dives the carry with E, W Purges them to the execute threshold, then R finishes. His passive armor shred on nearby enemies means your team's damage spikes while he's in melee range.

1
Engage — E into Carry
Repositioning
01
Q slow the carry before closing — Q ensures W Purge range hits after the slow lands.
02
E dash through the carry — they're thrown behind you, away from their team and into yours.
03
W Purge immediately after E — rapid-fire shotgun legs at point-blank range after throw.
⚠ WARNING
E throws enemies toward your team position — make sure your team is behind you before E-ing. An E away from your team just repositions the enemy safely.
2
W Purge — Shotgun Burst
Kill window
01
W active and stay in melee range — W shotgun legs deal damage to whoever is nearest.
02
Passive Echoing Flames stacks armor shred — each leg hit reduces their armor by stacking amounts.
03
Q again if they escape W range — slow them back into shotgun leg distance.
3
R Execute — Fear Beyond Death
Finish
01
R cast when target approaches 30% HP — the chain impales and pulls toward Urgot.
02
Re-activate R when they hit 25% HP — instant kill threshold executes them.
03
E any escapers toward your team for secondary kill opportunities after the first execute.
💡 PRO TIP
R's chain still damages and slows even if you miss the 25% execute threshold timing — it's still strong CC even without the execute.

Tips & Tricks

Advanced Mechanics & Hidden Tech

Advanced mechanics for Urgot.

Basic
Q slow into W Purge is your core combo
Q keeps them in W's short range for maximum shotgun damage.
Intermediate
W prioritizes your most recently Q'd target
Q first, W second for the targeting priority.
Intermediate
E throws enemies BEHIND you
position so your team is behind you before using E.
Advanced
Passive Echoing Flames triggers on every leg hit
extended W Purge fights stack massive armor shred.
Basic
R execute threshold is 25% HP
watch for the HP bar and re-activate immediately at threshold.
Intermediate
Tenacity is critical
CC stops your W Purge damage output. Legend: Tenacity reduces lockout time.
Advanced
Titanic Hydra cleave benefits from passive armor shred
your AoE cleave shreds armor on nearby enemies.
Advanced
Black Cleaver + passive armor shred stack
you can strip 50%+ of a tank's armor in a sustained fight.

Matchups

Counters & Matchups

Urgot is countered by mobile champions who can escape his W Purge range and long-range poke who keep him from closing to shotgun distance.

Click any matchup to expand tips & how to play against them
Loses Against
Vayne
Vayne Hard
Vayne's true damage bypasses Urgot's HP stacking. Her Condemn pushes Urgot away from W Purge range, negating his entire damage pattern.
E Vayne before she can Condemn — throw her toward your team. Build Sterak's — her true damage ignores armor but HP shields absorb the burst.
Gwen
Gwen Hard
Gwen's W Hallowed Mist blocks Urgot's Q from outside Mist. Her true damage ignores his armor shred scaling.
E into Gwen then W Purge from inside Mist — you can follow her into the safe zone.
Fiora
Fiora Hard
Fiora's W Parry blocks Urgot's E throw. Her Vitals deal true damage that ignores Echoing Flames armor shred.
Bait Fiora's W Parry before E — W has a 24-second CD early. Q+W Purge immediately after Parry is blocked.
Wins Against
Darius
Darius Easy
Urgot's W Purge rapid-fire outpaces Darius's stack rate. E throw prevents Darius from completing his Hemorrhage stack for execute.
E throw when Darius tries to pull with his E — interrupts his pull sequence. W Purge at range to outpace his Hemorrhage stacking.
Nasus
Nasus Easy
W Purge sustained damage far exceeds Nasus's Wither slow. Q slow into W Purge means Wither barely registers against Urgot's range.
Q into W Purge when Nasus walks up to stack. Your passive armor shred counters his Wither slow — you deal more damage per second regardless.
Malphite
Malphite Easy
Passive Echoing Flames and W Purge shred Malphite's armor — the more armor he builds, the faster it's stripped. E throw disrupts his R engage.
W Purge Malphite continuously — each leg hit strips armor. His R is his only engage; E through him when he R's to negate the knockup landing.