Singed plays the game completely differently from other top laners. Proxy farm between the enemy's tier-1 and tier-2 top tower — the enemy laner must abandon their lane or fall dangerously behind. Run through anyone who chases. Never stop running.
Abilities
Skills Overview
P
Noxious Slipstream
Passive
Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.
Q
Poison Trail
Poison Trail — Toggle that leaves a continuous poison trail behind Singed
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
CD: 0 · Cost: 13
Run into enemy minion waves with Q active — the poison damages all minions and champions standing in it.
W
Mega Adhesive
Mega Adhesive — Throws a puddle that slows and grounds enemies
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
CD: 17/16/15/14/13 · Cost: 60/70/80/90/100
W grounds enemies — grounded champions cannot use dashes or movement abilities for 3 seconds.
E
Fling
Fling — Throws an enemy over Singed's back, applies poison
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
CD: 10/9.5/9/8.5/8 · Cost: 60/70/80/90/100
E Fling enemies into your W puddle for guaranteed maximum slow application.
R
Insanity Potion
Insanity Potion — Drinks a potion granting move speed, AP, armor, MR, regen, and CC reduction
Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.
CD: 100 · Cost: 100
R to pursue or escape — the massive move speed and resistances make you temporarily unkillable.
Skill Leveling Order — Max Q for maximum poison damage per second. Then E for flip damage and CDR, last W.
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Itemization
Recommended Builds
Starter
Doran's Shield
HP sustain for early proxy farming — you'll take jungle camp damage.
450g
Core
Warmog's Armor
Enormous HP for proxy farming survival and Warmog's regen between enemy waves.
3000g
Sunfire Aegis
Burns nearby enemies — all champions chasing Singed take Sunfire burn damage in addition to poison.
2700g
Spirit Visage
MR and healing amp — amplifies Q poison sustain healing and R potion regen.
2900g
Situational
Thornmail
Reflect damage to chasers and Grievous Wounds vs healing comps.
2700g
Force of Nature
MR and move speed after taking magic damage — essential vs AP-heavy comps.
2900g
Dead Man's Plate
Extra move speed for proxy running. Momentum damage on first attack.
2900g
Warmog's regen is how Singed survives proxy farming — endless HP regen between camps and waves keeps him alive without recalling.
Runes
Resolve Primary
Grasp of the Undying
Free HP from wave and champion contact — every Fling and Poison Trail proc contributes to HP scaling.
Demolish
Tower damage with HP scaling — proxy farming leads to tower pressure opportunities.
Conditioning
Free armor/MR at 12 minutes — amplifies proxy farming survivability and tank durability.
Overgrowth
Permanent HP from minions — Singed farms through minions constantly, making Overgrowth scale fast.
Sorcery Secondary
Nimbus Cloak
Move speed after summoner spells — Ignite+Nimbus Cloak makes proxy chases extremely fast.
Celerity
Move speed amplification — all of Singed's kit revolves around being faster than everyone chasing him.
Shards
Health · Armor · Health
Gameplay
How to Play Singed
01
Early Game
Early Phase
- Q poison trail active and run through their minion wave toward their tower.
- If the enemy chases, run them through the rest of your poison trail.
- W+E any chaser — Fling into the W puddle for maximum slow.
- R when you need to escape a dangerous situation.
02
Mid Game
Mid Phase
- Continue proxy farming whenever R is available for safety.
- W grounds mobile enemies who try to use dashes to catch you.
- Your passive disruption forces 2+ enemies to deal with you, creating opportunities for your teammates.
03
Late Game
Late Phase
- In teamfights, R and run through their team repeatedly — the poison trail and Sunfire burn damage everyone who approaches.
- E the carry into your team.
- W grounds any mobile target trying to escape.
Teamfighting
How to Teamfight as Singed
Singed in teamfights runs circles around enemies — Q trail poisons everyone who chases. W grounds dashers, E flips carries into your team, and R makes you fast and tanky simultaneously.
1
Engage — Run Through Their Team
Disruption
01
Q active and run through their backline — poison trail damages everyone you pass through.
02
W under their carry — grounds them preventing all dash escapes.
03
E the carry toward your team after they're grounded by W.
Never stand still in teamfights — your entire value is movement. A stationary Singed deals no damage and is easy to burst down.
2
R Chase — Unkillable Running
Pursuit
01
R when enemies try to collapse on you — massive move speed and resistances.
02
Continue Q trail through the cluster — Sunfire + poison simultaneously damage everyone.
03
E any melee chaser who gets close — fling them behind you.
3
Cleanup — Grounded Carries
Final pursuit
01
W any fleeing target — grounded means no dashes for 3 seconds.
02
E flipped enemy lands in your team's range — free kill setup for any nearby ally.
03
Q trail continues dealing damage to anyone still in pursuit.
Never chase enemies — make them chase you. Your Q poison does damage while you run, not while they run from you. Always be the pursued, not the pursuer.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Singed.
Basic
Proxy farm between enemy tier-1 and tier-2 towers
force their laner to abandon or fall behind.
Intermediate
Never stop running in fights
Q poison trail requires you to move through enemies, not stand still.
Intermediate
W+E combo: W the target first (ground them), then
W+E combo: W the target first (ground them), then E flip for maximum slow on landing.
Advanced
R provides move speed, AP, armor, MR, and regen simultane...
it's your survival and chase button.
Basic
Enemies who chase you through Q trail take more to
Enemies who chase you through Q trail take more total poison damage than a direct trade.
Intermediate
W grounds mobile champions
use it specifically on Irelia, Camille, and other dash-reliant enemies.
Advanced
Warmog's regen between fights lets you proxy indef
Warmog's regen between fights lets you proxy indefinitely without recalling.
Advanced
Ignite + Nimbus Cloak provides burst move speed after Ignite
use it for chase or escape.
Matchups
Counters & Matchups
Singed is countered by champions who can match his move speed and champions whose CC can catch him while he's running the proxy pattern.
Click any matchup to expand tips & how to play against them
Loses Against
Teemo's blind makes Singed's E Fling miss. His mushrooms along proxy paths deal true damage to Singed's runs.
W+E before Teemo blinds — if blind lands first, E misses. His mushroom coverage makes proxy paths dangerous.
Cassiopeia's R petrification stops Singed mid-run. Her E twin fang activates on poisoned targets — Q poison triggers her passive.
E Fling Cassiopeia before she can land her R. Never let her land R facing direction.
Kennen's Flash+R stun combo catches Singed before R can fully activate. His ranged poke harasses proxy paths safely.
Proxy away from Kennen's R Flash range. Build Force of Nature — his AP damage is your biggest threat.
Wins Against
Darius cannot chase Singed through Q trail — running through poison damages him while Singed escapes. His E pull is his only reliable catch.
Run toward Darius then through him — he must E pull or eat full Q trail. After E is used, run freely.
Garen has no way to stop Singed's proxy farming. His melee kit can't catch a fully-built Singed running with R active.
Proxy freely vs Garen. He has no CC to stop your run and his move speed is too low to catch R-active Singed.
Malphite's Q slow barely affects R-active Singed's enormous move speed. His immobility makes catching Singed impossible.
Proxy through Malphite's jungle camps. His Q poke is the only harassment tool available and it barely slows you.












