Camille is a precision assassin-fighter who hooks to walls, stuns enemies, and executes them with Q true damage in 1v1 isolation. Her R creates a personal arena where only she and her target exist — no teammates, no enemies can interfere.
Abilities
Skills Overview
P
Adaptive Defenses
Passive
Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Q
Precision Protocol
Precision Protocol — Enhanced auto; second hit within 3 seconds deals true damage
Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
CD: 9/8/7/6/5 · Cost: 25
Q1→auto→Q2 within 3 seconds for true damage — the true damage second hit is your primary burst tool.
W
Tactical Sweep
Tactical Sweep — Cone AoE slow; outer edge heals Camille
Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
CD: 15/14/13/12/11 · Cost: 50/55/60/65/70
Hit the outer edge of W for the heal — the center only slows, the outer arc heals Camille.
E
Hookshot
Hookshot — Grapple to a wall; second E launches at an enemy for AoE stun
Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
CD: 16/15/14/13/12 · Cost: 70
E to a wall, then immediately E2 toward the enemy — the wall jump stun sets up Q true damage combo.
R
The Hextech Ultimatum
Hextech Ultimatum — Target an enemy and create an inescapable zone isolating them with Camille
Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
CD: 140/115/90 · Cost: 100
R the enemy carry, not the tank — the isolated zone means 1v1 only. R into their weakest target.
Skill Leveling Order — Max Q for maximum true damage on second hit. Then E for lower cooldown hookshots, last W.
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Itemization
Recommended Builds
Starter
Doran's Blade
AD for Q true damage burst and lifesteal for W heal trading sustain.
450g
Core
Divine Sunderer
Spellblade with HP shred — Q true damage proc applies Spellblade. HP shred ignores tank armor stacking.
3300g
Black Cleaver
Armor shred stacks from Q autos amplify true damage follow-up. HP sustains diving into R isolation zone.
3100g
Sterak's Gage
Shield when burst in 1v1 R zones — absorbs the enemy's burst while Camille deals true damage.
3100g
Situational
Lord Dominik's Regards
Armor pen vs heavy armor stacking that counters Q true damage after resistances.
3000g
Guardian Angel
Second life in 1v1 R duel — die, revive, finish the isolated target.
3200g
Spirit Visage
MR vs AP threats. Healing amp amplifies W outer edge heal for better sustain.
2900g
Divine Sunderer is your power spike — every Q true damage proc applies Spellblade's HP shred, making tanks take percentage health damage that bypasses armor entirely.
Runes
Precision Primary
Conqueror
Stacks during extended R isolation duels. Full Conqueror healing sustains through the 1v1 damage trade.
Triumph
Kill heals between R isolation duels — sustain after killing the first R target for the next engage.
Legend: Alacrity
Attack speed amplifies Q1→Q2 true damage proc timing. Faster Q2 means less counterplay window.
Last Stand
Camille takes significant damage before Q true damage burst kills the target — Last Stand amplifies her counterattack.
Resolve Secondary
Bone Plating
Reduces first burst before E stun + Q true damage can activate in trades.
Conditioning
Free armor/MR at 12 minutes — amplifies her ability to survive trading burst in 1v1 R duels.
Shards
Attack Damage · Armor · Health
Gameplay
How to Play Camille
01
Early Game
Q True Damage Trades
- Q1→auto→Q2 within 3 seconds — the Q2 true damage window is your entire burst sequence.
- W outer edge only heals — angle W so the slow hits the enemy first, then the heal arc passes through you.
- E to a wall near the enemy, then E2 stun immediately — wall→stun→Q true damage is your combo.
- Never use R before level 6. Your entire kit is melee harass until R is available.
- Adaptive shield (passive) absorbs magic or physical damage — trade through their damage type for free HP.
02
Mid Game
E Hookshot Roaming
- E hookshot enables cross-map roaming — hook to walls along the river to reach mid lane ganks.
- R the enemy mid carry in skirmishes — 1v1 isolation means they can't get help from their jungler.
- Q true damage ignores armor — build Divine Sunderer to add HP shred on top of true damage.
- W slow makes chasing trivial — slow them then E hookshot for guaranteed stun on the gap close.
- Look for tower dives — E over towers to reposition, R the diving target for isolation advantage.
03
Late Game
R Isolation Kills
- R the enemy ADC immediately in teamfights — instant isolation kills their most dangerous DPS source.
- E hookshot to escape or engage across walls — Camille can reach any position from any angle.
- Q true damage cuts through full armor builds — Divine Sunderer + true damage = tanks melt.
- W outer edge in fights gives sustain — angle every W so the heal arc passes through Camille.
- R has no cost except cooldown — use it aggressively every fight to isolate and eliminate one target.
Teamfighting
How to Teamfight as Camille
Camille in teamfights uses E hookshot to engage, R to isolate the enemy carry, and Q true damage to burst them in the isolated zone. Her passive shield absorbs the carry's burst damage.
1
Engage — E Hookshot
Wall jump
01
E to a wall near the enemy carry — wall jump gives significant range and the stun is guaranteed.
02
E2 stun the carry immediately — AoE stun around the wall-jump landing point.
03
R immediately after stun — create the isolation zone before they can Flash or dash out.
Never R a tank — the isolation zone means 1v1 only. R-ing a tank wastes the mechanic entirely. Always R carries or supports.
2
True Damage — Q Burst
Kill window
01
Q1→auto→Q2 immediately in the R zone — true damage second hit ignores all armor.
02
W outer edge for heal — angle W so the healing arc passes through Camille during the duel.
03
Passive shield absorbs their burst — adaptive shield reduces their primary damage type.
3
Chase — E Hookshot Pursue
Post-kill
01
E hookshot to a wall and E2 toward fleeing targets — fastest chase tool in the game.
02
Q true damage on anyone hit by E2 stun — burst another low HP target after the carry is dead.
03
W slow on running targets — outer edge heal while slowing their escape.
Q true damage window is 3 seconds. Q1 starts the timer — don't panic. Take your time with the Q2 placement to guarantee the true damage hit.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Camille.
Basic
Q True Damage Window
Q2 must land within 3 seconds of Q1 for true damage. Don't rush — take the full 3 seconds to guarantee Q2 placement.
Intermediate
W Outer Edge Heal
Only the outer arc of W heals Camille. The inner cone only slows. Angle W so the outer arc passes through you.
Advanced
E Wall to E2 Stun Combo
E to a wall directly above or beside the enemy, then immediately E2 downward to stun them. The wall-jump gives you elevation for the guaranteed stun.
Basic
R the Carry
R creates 1v1 isolation — R into the enemy ADC or mid laner, never a tank. The 1v1 duel favors Camille against squishy targets.
Intermediate
Passive Shield Timing
Passive shield absorbs the enemy's primary damage type. Trade into melee champions who deal physical damage for free HP absorption.
Advanced
Cross-Map E Roaming
E hookshot chains to walls allow Camille to travel across entire maps. Practice wall-hop routes to reach mid lane ganks faster than any other top laner.
Basic
Divine Sunderer Spike
Divine Sunderer Spellblade procs on Q autos. Q1 applies Spellblade, Q2 deals true damage — two separate powerful procs on the same Q rotation.
Intermediate
Tower Dive Safety
E over towers to reposition in dives. R the diving target for isolation. You can 1v1 under their tower with R zone preventing their team from helping.
Matchups
Counters & Matchups
Camille is countered by champions with strong engage before R is set up and mobile carries who can dash out of her R zone on cast.
Click any matchup to expand tips & how to play against them
Loses Against
Malphite's E slash reduces attack speed by 50%+, making Q1→Q2 true damage impossible to proc reliably.
Q after Malphite's E is used — his E has a 7-second CD early. Engage in that window.
Irelia's passive marks make Camille's E stun setup dangerous — Irelia can reset Q on stun and kill Camille during E2 animation.
Bait Irelia's Q stack mark before E hookshot engage. E when she has no Q on nearby minions.
Darius's E pull prevents Camille from creating distance for E hookshot angles. His bleed damage continues through her passive shield.
E away from walls when Darius E pulls — don't let him set up your back to a wall where W is blocked.
Wins Against
Garen's silence is too short to prevent Q true damage sequence. His limited mobility makes E hookshot engage automatic.
E hookshot to the wall behind Garen, E2 stun, Q1→auto→Q2 true damage. His silence doesn't stop the sequence.
Camille's Q true damage interrupts every Q stack attempt. E hookshot denies Nasus's slow with superior mobility.
Q poke every Nasus Q stack attempt. He has no way to stop your E approach. R him if he stacks Wither.
Cho'Gath's slow movement speed makes E hookshot setup trivial. True damage penetrates his HP stacking.
E to wall above Cho'Gath, E2 stun his head, Q true damage sequence. His large hitbox makes every Q hit easy.












