Lulu is the ultimate hypercarry enabler. Your job is to keep your carry alive through any situation — a diving assassin gets polymorphed, a burst mage's combo is absorbed by your E shield, and Wild Growth buys your carry 3+ seconds of free damage even when they're at death's door. The better your carry plays, the better Lulu performs.
Skills Overview
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take E — shield your carry from level 1 | ||||
| 2 | Take Q — poke and slow threat available | ||||
| 3 | Take W — polymorph or haste available, full kit online | ||||
| 4 | Level E — bigger shield | ||||
| 5 | Level E | ||||
| 6 | R — Wild Growth carry save unlocked | ||||
| 7 | Level E | ||||
| 8 | Level Q — lower CD and more slow | ||||
| 9 | E maxed ✓ | ||||
| 10 | Level Q | ||||
| 11 | R rank 2 | ||||
| 12 | Level Q | ||||
| 13 | Level Q | ||||
| 14 | Q maxed ✓ | ||||
| 15 | Start leveling W — polymorph duration and haste amount | ||||
| 16 | R rank 3 | ||||
| 17 | Level W | ||||
| 18 | W maxed ✓ |
Recommended Builds
How to Play Lulu
- Level 1 E: shield your ADC immediately before any trade. The Aery proc adds a small additional shield on every cast — E as frequently as possible for max Aery uptime.
- Q poke is your primary harass tool. Fire the dual-beam through the minion wave to hit enemies hiding behind it — both beams slow independently, making it a difficult slow to escape.
- W polymorph on all-in attempts: if the enemy support engages, immediately polymorph them before they can cast their CC. Turning Leona into a critter for 1.5 seconds cancels her entire engage sequence.
- E your ADC before they auto attack in trades — the Ardent Censer attack speed buff (once you have the item) gives them bonus attack speed and on-hit damage. Time E to enhance their damage output.
- In all-in situations, the combo is: E shield your ADC, W polymorph the enemy support, Q slow the enemy ADC, and if they're going to die, R your ADC. This 4-ability sequence in 2 seconds neutralizes most all-ins.
- Never leave your hypercarry alone after mid-game. Your R is on a 110-second cooldown — if your carry dies while you were roaming, you've wasted your entire purpose.
- In skirmishes, W the highest-threat enemy who is attacking your carry. Polymorph prevents any abilities for 1.5 seconds — use it on Zed who Q'd onto your carry, Katarina who's casting R, or any assassin mid-burst.
- Before Dragon fights, Q poke enemies repeatedly. Your dual-beam slow forces enemies to play carefully — use this to control the pit entrance and force the enemy team back.
- Use E on enemies to place Pix on them — this gives you vision of them and changes your Q beam angles. E the enemy carry to track their position through walls.
- Stay glued to your primary carry target at all times. Position directly behind or beside them — you need to be in R range (650 units) at any moment.
- Wild Growth timing is the most important skill in Lulu's kit. R at 15-20% HP gives your carry the maximum HP buffer — too early and it's wasted if they weren't in danger; too late and they die before it lands.
- Polymorph the assassin who dives your carry IMMEDIATELY upon their arrival. A Zed, Talon, or Katarina who gets polymorphed mid-burst has wasted their entire combo.
- In teamfights, position between your carry and the direction of incoming threats. Your E blocks the first burst while R saves them from the second burst — two layers of protection.
- Ardent Censer + Staff of Flowing Water + Moonstone creates a period during fights where your carry deals 25% more damage, heals from every ability, and has both attack speed and haste buffs. This window decides fights.
- R can be used proactively on your carry when they're diving in — the knockup on nearby enemies clears a path for them to deal damage unimpeded. Don't always save R for emergencies.
How to Teamfight as Lulu
Lulu teamfights by creating a bubble of invincibility around one carry. Your Wild Growth, Whimsy polymorph, E shield, and Q slow all work together to ensure your primary carry deals maximum damage for maximum time. A Lulu who uses all 4 abilities optimally in one teamfight can make the fight feel completely unwinnable for the enemy.
Advanced Mechanics & Hidden Tech
Advanced mechanics for Lulu.
Counters & Matchups
Lulu is hard-countered by engage supports who can CC her before she can polymorph or shield, and burst assassins who can kill her carry faster than her abilities can react. She destroys immobile enchanters in sustained fights.














