Bard is the most unique support in the game — a cosmic wanderer who grows stronger by roaming the map collecting ancient chimes. Unlike other supports, Bard's power is self-generated. The more chimes you collect, the more powerful your meep auto attacks become. Your R, Tempered Fate, is a game-changing ability that freezes the entire objective or enemy team for your team to capitalize on.
Skills Overview
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take Q — poke and stun from level 1 | ||||
| 2 | Take W — healing shrine for sustained lane presence | ||||
| 3 | Take E — tunnel for escape and roam utility | ||||
| 4 | Level Q — more damage and stun duration | ||||
| 5 | Level Q | ||||
| 6 | R — Tempered Fate unlocked, game-changing ult | ||||
| 7 | Level Q | ||||
| 8 | Level W — better heals on your shrines | ||||
| 9 | Q maxed ✓ | ||||
| 10 | Level W | ||||
| 11 | R rank 2 | ||||
| 12 | Level W | ||||
| 13 | Level W | ||||
| 14 | W maxed ✓ | ||||
| 15 | Start leveling E — faster tunnel travel | ||||
| 16 | R rank 3 | ||||
| 17 | Level E | ||||
| 18 | E maxed ✓ |
Recommended Builds
How to Play Bard
- At level 1, focus on Q poke. Cosmic Binding through minions is a guaranteed stun whenever a second target is behind the first — abuse this constantly in lane.
- Your first chime spawn is at 1:40 — plan your lane path to collect nearby chimes during the lane phase without leaving your ADC too exposed.
- Place W shrines in the river brush when roaming. If your jungler needs a heal while fighting for Scuttle, your shrine can be the difference between life and death.
- Level 2 aggression with Q into Q stun is very strong. If both hit one target, the stun duration is doubled — a kill opportunity at level 2.
- Don't roam for more than 15-20 seconds without checking on your ADC. Solo lanes punish abandoned bot carries hard. Ping your ADC to play safe before you leave.
- After level 6, your R enables incredibly powerful plays. Ult the Dragon when the enemy team is contesting and your team is behind — this blocks the objective steal.
- Use your E tunnel to give your jungler surprise access to the enemy jungle or to escape ganks. A tunnel over Dragon pit wall or Baron wall can change entire fight dynamics.
- Mid lane roaming: walk mid and drop a W shrine, then look for a Q stun on the enemy midlaner. If they're hit, your jungler should be tracking them for the kill.
- Collect all chimes in your half of the map between fights. A Bard with 100+ chimes deals significantly more burst damage per meep than a Bard with 30.
- Your R can ult your own team if they're about to die to an execute — a well-timed Tempered Fate on a low-HP teammate saves them from any finisher.
- Baron and Dragon setups: position opposite side of the pit and ult through the objective into the enemy team. This stalls their smite attempts while your team smites freely.
- In teamfights, try to R when enemies are clustered — 3+ target R is a massive swing. It deletes their DPS for 2.5 seconds which is usually enough for your team to kill them.
- Don't use R reactively — it should be planned. Count where enemies are, communicate with your team, then execute the ult at a specific moment rather than panic-pressing it.
- Redemption can be cast from across the map. If your team is fighting while you're collecting distant chimes, activate Redemption to assist from a distance.
- With enough chimes (150+), your meep auto attacks deal massive burst damage. You are no longer just a utility support — treat yourself as a secondary damage threat.
How to Teamfight as Bard
Bard's teamfight toolkit is unusual — you don't engage directly, you control the battlefield. Your R freezes enemies, your Q stuns targets mid-chase, and your E portal repositions your team for angles the enemy never anticipated. Masterful Bard play looks effortless but requires precise pre-fight planning.
Advanced Mechanics & Hidden Tech
Advanced mechanics for Bard.
Counters & Matchups
Bard struggles against aggressive engage supports who punish his roaming windows and champions who can lock him down before he can execute his ult. He excels against passive, immobile enchanters.

















