Champion Guide

Jungle · Tank

Rammus Guide

The the Armordillo

A Tier Patch 16.7.1 Tank
53.5%
Win Rate
3.8%
Pick Rate
5.0%
Ban Rate
0.5%
vs Last Patch
Rammus
Current Tier
A
Role
Jungle
Difficulty
Easy

Rammus is the ultimate anti-AD tank. His taunt + thornmail reflect destroys auto-attackers. 53.5% win rate — the highest among tank junglers when the enemy has 3+ AD threats.

53.5%
Win Rate
↑ + 0.5% from 16.6.1
3.8%
Pick Rate
↑ + 0.1%
7.5
KDA (Avg)
↑ + 0.3
16.8k
Avg Damage
6.2
Avg CS/min
Skills Build Gameplay Teamfight Tips & Tricks Counters

Abilities

Skills Overview

P
Spiked Shell
Spiked Shell
Passive
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Spiked Shell: basic attacks deal bonus magic damage based on armor. Stack armor = more auto damage.
Q
Powerball
Powerball
MS · Knockback · Slow
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
CD: 12/10.5/9/7.5/6 · Cost: 60
Powerball: roll at high speed, knockback first enemy hit. Perfect engage tool.
W
Defensive Ball Curl
Defensive Ball Curl
Reflect · Armor · Slow Self
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
CD: 7 · Cost: 40
Defensive Ball Curl: massive armor + MR, reflects damage to attackers. Slows you. Use during taunt, not while chasing.
E
Frenzying Taunt
Frenzying Taunt
Taunt · Armor Shred
Rammus taunts an enemy champion or monster into a reckless assault against him.
CD: 12 · Cost: 50
Frenzied Taunt: forces enemy to auto you. Combined with W, they kill themselves hitting you.
R
Soaring Slam
Soaring Slam
AoE · Knockup · Aftershock
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
CD: 120/105/90 · Cost: 100
Soaring Slam: leap into the air, slam down for AoE + aftershock. Creates tremor zone.
Skill Leveling Order — Max E first, then W, then Q · R at 6 / 11 / 16
Level Q W E R Note
1
Take Q — engage
2
Take W — reflect
3
Take E — taunt
4
Level E
5
Level E
6
R — Soaring Slam
7
Level E
8
Level W
9
E maxed ✓
10
Level W
11
R rank 2
12
Level W
13
Level W
14
W maxed ✓
15
Level Q
16
R rank 3
17
Level Q
18
Q maxed ✓

Itemization

Recommended Builds

Starter Items
Scorchclaw Smite
Scorchclaw Smite
Burn for gank damage.
450g
Refillable Potion
Refillable Potion
Sustain.
150g
Core Build
Thornmail
Thornmail
Reflect damage + grievous wounds. Core identity item.
2700g
Plated Steelcaps
Plated Steelcaps
Armor + auto damage reduction.
1100g
Sunfire Cape
Sunfire Cape
Immolate burn while taunting enemies next to you.
2700g
Randuin's Omen
Randuin's Omen
Crit reduction + AoE slow.
2700g
Situational
Force of Nature
Force of Nature
MR + MS vs AP threats.
2800g
Frozen Heart
Frozen Heart
AS slow + armor.
2500g
Gargoyle Stoneplate
Gargoyle Stoneplate
Massive shield in teamfights.
3200g
Thornmail first always. Then stack armor. Every point of armor = more passive damage and more W reflect.
Runes
Resolve Primary
Aftershock
Aftershock
Procs on E taunt. Free resistances + AoE damage.
Font of Life
Font of Life
E taunt marks enemies for ally healing.
Conditioning
Conditioning
Free armor + MR at 12 min.
Unflinching
Unflinching
Tenacity when low HP.
Precision Secondary
Triumph
Triumph
Heal on takedown.
Legend: Tenacity
Legend: Tenacity
Tenacity so you can't be peeled off your taunt target.
Shards
Ability Haste · Armor · Health

Gameplay

How to Play Rammus

Rammus is the ultimate counter to AD teams. Roll in with Q, taunt with E, activate W, and watch enemies kill themselves attacking you. Pick Rammus when the enemy has 3+ AD threats.

01
Early Game
Roll into Lanes
  • Start Blue → Gromp → Wolves → Raptors → Red → Krugs. W reflect makes clear healthy.
  • Q ganks are devastating. Roll from river and knockback the laner.
  • E taunt forces the enemy to auto you. W + E = they take more damage than they deal.
  • Avoid AP junglers early — your armor stacking is useless vs magic damage.
  • Focus on ganking AD laners. Your kit is designed to counter auto-attackers.
02
Mid Game
Taunt the Carry
  • Q → E → W is your full combo. Roll in, taunt, reflect. The ADC kills themselves.
  • Thornmail + W reflect = any auto-attacker dies hitting you.
  • R creates a tremor zone. Use it after engaging for AoE damage and slow.
  • Focus the enemy ADC in every fight. Taunt them and they can't escape or fight back.
  • You're the engage. Roll in first, taunt the carry, let your team follow up.
03
Late Game
Unkillable AD Counter
  • Full armor Rammus vs AD comps is unkillable. 500+ armor with W active.
  • Taunt the ADC every fight. They literally cannot stop auto-attacking you, dealing damage to themselves.
  • R tremor zone + Sunfire + Thornmail = massive AoE damage while being immortal.
  • Don't pick Rammus into AP-heavy comps. Your kit is armor-based and useless vs mages.
  • Peel for your carry if needed. Q knockback + E taunt stops any diver.
Power CurveLow → High
Lvl 1–5
Lvl 6
1st Item
2 Items
Full Build

Teamfighting

How to Teamfight as Rammus

Rammus rolls into the enemy ADC, taunts them, and watches them kill themselves. It's that simple.

1
Engage — Q Roll
Get in
01
Q from fog of war into the enemy carry.
02
Knockback on impact.
03
Immediately E taunt.
⚠ WARNING
Q can be interrupted by CC. Don't roll through Thresh, Leona, etc.
2
Reflect — W + E
The punishment
01
W after taunt. Maximum reflect damage while they're forced to auto.
02
Thornmail reflects + grievous wounds.
03
R for AoE tremor around you.
3
Tank — Absorb Everything
Frontline
01
You're nearly unkillable vs AD.
02
Peel with E taunt if divers target your carry.
03
Q to chase fleeing enemies.
💡 PRO TIP
Rammus into 4-5 AD comps has the highest win rate of any jungler matchup. ALWAYS pick Rammus into full AD teams.

Tips & Tricks

Advanced Mechanics & Hidden Tech

Advanced mechanics for Rammus.

Basic
Taunt + Reflect
E forces enemies to auto you. W reflects auto damage. Together, they kill themselves hitting you. This is your entire kit.
Intermediate
W Timing
W gives massive armor but SLOWS you. Only activate W during taunt (when you don't need to move). Turn it off when chasing.
Basic
Counter-Pick Identity
Only pick Rammus into AD-heavy comps. Against 3+ AP, pick a different tank. Your kit is designed for armor stacking.
Intermediate
R Jump
R can jump over small walls. Use it for surprise engages from behind terrain.
Basic
Q Engage
Q rolls faster over time. Start from far away for maximum speed and knockback distance.
Advanced
Taunt Priority
Always taunt the AUTO-ATTACK carry. ADCs, Master Yi, Tryndamere — anyone who relies on autos suffers most from W reflect.

Matchups

Counters & Matchups

Rammus hard-counters AD auto-attackers. He struggles against AP-heavy comps and champions who don't rely on auto-attacks.

Click any matchup to expand tips & how to play against them
Loses Against
Lillia
Lillia Hard
Lillia's AP burn doesn't proc your reflect. She kites you endlessly with Q speed.
You can't catch Lillia. Focus on taunting her teammates instead.
Elise
Elise Hard
Elise deals magic damage and kites your Q with rappel. Your armor is useless vs her burst.
Avoid Elise. She deals AP damage — your armor does nothing. Focus on her AD laners.
Fiddlesticks
Fiddlesticks Hard
Fiddle's AoE magic damage ignores your armor. His drain heals through your reflect.
Don't fight Fiddlesticks. He's AP and doesn't auto-attack. Focus elsewhere.
Wins Against
Master Yi
Master Yi Easy
Yi is the ultimate Rammus victim. Full auto-attacker who kills himself on your W reflect + thornmail.
Taunt Yi every fight. He literally kills himself hitting you. Free win.
Kindred
Kindred Easy
Kindred is a ranged auto-attacker. Taunt + reflect destroys her DPS.
Q roll at Kindred, taunt, she dies to her own autos. Even her R just delays the inevitable.
Graves
Graves Easy
Graves is full AD. Your armor + reflect destroys his entire kit.
Q → E → W. Graves kills himself on your reflect. He can't build enough damage to overcome your armor.