Champion Guide

Jungle · Assassin / Mage

Ekko Guide

The the Boy Who Shattered Time

S Tier Patch 16.7.1 Assassin Mage
51.2%
Win Rate
9.8%
Pick Rate
6.4%
Ban Rate
0.2%
vs Last Patch
Ekko
Current Tier
S
Role
Jungle
Difficulty
Medium

Ekko's combination of burst damage, utility, and a get-out-of-jail-free ultimate makes him one of the safest AP junglers. 51.2% win rate with a forgiving kit that rewards creative playmaking.

51.2%
Win Rate
↑ + 0.2% from 16.6.1
9.8%
Pick Rate
↑ + 0.8%
7.1
KDA (Avg)
↑ + 0.2
25.6k
Avg Damage
7.4
Avg CS/min
Skills Build Gameplay Teamfight Tips & Tricks Counters

Abilities

Skills Overview

P
Z-Drive Resonance
Z-Drive Resonance
Passive
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Third hit deals bonus magic damage and gives movement speed. Proc it on champions then disengage — hit-and-run trading.
Q
Timewinder
Timewinder
Skillshot · AoE · Slow
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
CD: 9/8.5/8/7.5/7 · Cost: 50/60/70/80/90
Q returns after reaching max range or hitting a champion. The return deals more damage — position so both hits land.
W
Parallel Convergence
Parallel Convergence
Zone · Stun · Shield
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
CD: 22/20/18/16/14 · Cost: 30/35/40/45/50
W has a 3-second delay. Cast it where the enemy WILL be, not where they ARE. Predict movement.
E
Phase Dive
Phase Dive
Dash · Blink · On-Hit
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
CD: 9/8.5/8/7.5/7 · Cost: 40/45/50/55/60
E is a dash + blink. The blink portion can go through walls. Use it for surprise engages over terrain.
R
Chronobreak
Chronobreak
AoE · Heal · Rewind
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
CD: 110/80/50 · Cost: 100
R returns you to where you were 4 seconds ago. Track your ghost trail — it shows exactly where you'll land.
Skill Leveling Order — Max Q first, then E, then W · R at 6 / 11 / 16
Level Q W E R Note
1
Take Q — AoE clear tool
2
Take W — stun + shield for level 2 fights
3
Take E — dash + blink combo online
4
Level Q
5
Level Q
6
R — Chronobreak unlocked
7
Level Q
8
Level E
9
Q maxed ✓
10
Level E
11
R rank 2
12
Level E
13
Level E
14
E maxed ✓
15
Start leveling W
16
R rank 3
17
Level W
18
W maxed ✓

Itemization

Recommended Builds

Starter Items
Gustwalker Smite
Gustwalker Smite
MS burst after camps for roaming and ganks.
450g
Amplifying Tome
Amplifying Tome
AP for faster clearing.
435g
Core Build
Hextech Rocketbelt
Hextech Rocketbelt
Dash + AoE magic damage. Closes gap for E + passive proc.
2600g
Sorcerer's Shoes
Sorcerer's Shoes
Magic pen for burst damage.
1100g
Lich Bane
Lich Bane
Empowered auto after E — massive burst combo with passive.
3000g
Rabadon's Deathcap
Rabadon's Deathcap
Multiplicative AP. Makes your combo one-shot squishies.
3600g
Situational
Zhonya's Hourglass
Zhonya's Hourglass
Stasis + armor. Dive in, burst, Zhonya's, then R out.
3250g
Void Staff
Void Staff
40% magic pen vs MR stackers.
2800g
Cosmic Drive
Cosmic Drive
Ability haste + MS for kiting and chasing.
3000g
Rocketbelt → Sorc Shoes → Lich Bane is your core. The E + passive + Lich Bane proc combo deletes squishies.
Runes
Domination Primary
Dark Harvest
Dark Harvest
Stacking damage on low HP targets. Synergizes with your burst combo — proc passive, then Dark Harvest finishes.
Sudden Impact
Sudden Impact
Free magic pen after E dash. Procs every time you engage.
Eyeball Collection
Eyeball Collection
Free AP per takedown.
Treasure Hunter
Treasure Hunter
Bonus gold on unique kills — accelerates Rocketbelt timing.
Inspiration Secondary
Magical Footwear
Magical Footwear
Free boots at 12 min — saves 300g toward Rocketbelt.
Cosmic Insight
Cosmic Insight
Item + summoner spell haste. More frequent Rocketbelt and Flash.
Shards
Adaptive Force · Adaptive Force · Health

Gameplay

How to Play Ekko

Ekko is an AP assassin jungler with a safety net. His burst combo (E + Q + passive proc) deletes squishies, and his R lets him escape after diving. Play aggressively, but always track your R ghost trail for the escape route.

01
Early Game
Fast Clear, Look for Picks
  • Start Blue → Gromp → Wolves → Raptors → Red → Krugs. Q two-shots raptors at later levels.
  • Your level 3 gank is decent with E gap-close + Q slow. Look for overextended lanes.
  • Avoid early 1v1s against strong duelists. Your damage scales with items, not levels.
  • Kite camps by throwing Q and walking back — the return damage hits while you reposition.
  • Track enemy jungler and counter-gank. Your W stun zone is devastating in 2v2s.
02
Mid Game
One-Shot Squishies, Take Objectives
  • Rocketbelt spike is massive. E → Rocketbelt → Q → auto (passive proc) one-shots most squishies.
  • Use W predictively. Throw it on the enemy's escape route, then E in to force them into the stun zone.
  • Dragon and Baron are easy — Q + passive procs shred neutral objectives quickly.
  • In skirmishes, always assassinate the carry first. You have R to escape after.
  • Split-push with your combo. You clear waves instantly and R out if enemies collapse.
03
Late Game
Flank and Assassinate
  • You are an assassin. In teamfights, flank the backline and one-shot the ADC or mage.
  • W the teamfight zone before engaging. Even if you don't stun anyone, the shield helps you survive.
  • R is your escape. Dive in, kill, R out. Don't R offensively unless it's for a guaranteed multi-kill.
  • Zhonya's + R combo: dive in, burst, Zhonya's stasis, then R when stasis ends. Untouchable.
  • Track your ghost trail constantly. It shows exactly where R will place you.
Power CurveLow → High
Lvl 1–5
Lvl 6
1st Item
2 Items
Full Build

Teamfighting

How to Teamfight as Ekko

Ekko is a flanking assassin in teamfights. Your job is to delete one high-value target and R out safely.

1
Setup — W the Zone, Position the Flank
Before engage
01
Throw W onto the fight area from fog of war. The 3-second delay means you need to cast it early.
02
Position on a flank — don't stand with your team. You need a side angle to reach the backline.
03
Wait for your team to start the fight before engaging. Don't be the first in.
⚠ WARNING
Don't W on top of yourself. W where the FIGHT will happen, then E into it as the stun triggers.
2
Engage — E + Burst Combo
Assassination
01
E → Rocketbelt → Q → Auto. This is your full burst combo. The passive proc is the kill.
02
If W stun lands, you have extra time. Auto-attack during the stun for guaranteed passive proc.
03
Ignite or Smite for kill confirm if the target survives with a sliver.
3
Escape — R Out
After the kill
01
Immediately R after the kill. Don't stay for cleanup unless it's safe.
02
R deals damage too. If enemies are grouped near your ghost trail, R kills them as you escape.
03
Re-engage after R if the fight is still going. Your cooldowns will be back up.
💡 PRO TIP
Zhonya's → R is the ultimate escape. Dive, burst, Zhonya's when CC comes, then R out when stasis ends. They can never kill you.

Tips & Tricks

Advanced Mechanics & Hidden Tech

Advanced mechanics for Ekko.

Basic
Passive Proc Trading
Hit an enemy 3 times to proc your passive for bonus damage + MS. In ganks: E auto → Q (counts as 2 hits if both parts land) → auto for instant passive.
Intermediate
W Prediction
W has a 3-second delay. Cast it where the enemy will be running TO, not where they are NOW. In ganks, W behind them to cut off retreat.
Advanced
E Through Walls
E's second part (the blink) can cross thin terrain. Use it to surprise enemies over dragon pit, baron wall, or jungle walls.
Basic
R Ghost Trail
Your R ghost shows where you were 4 seconds ago. Always be aware of it — never let it sit in a dangerous spot.
Advanced
Zhonya's R Combo
Dive into the enemy team, burst someone, immediately Zhonya's. During stasis, your ghost trail catches up. Press R when stasis ends to teleport to safety.
Intermediate
Q Raptor Clear
Stand in the center of raptors and Q through all of them. The outgoing + return damage kills small raptors instantly at higher levels.
Basic
Safe Dive Tool
R heals you based on damage taken. You can tower dive, take 2-3 tower shots, get the kill, and R out fully healed.

Matchups

Counters & Matchups

Ekko struggles against tanky champions who survive his burst and champions with point-and-click CC. He excels against immobile squishies he can one-shot.

Click any matchup to expand tips & how to play against them
Loses Against
Lee Sin
Lee Sin Hard
Lee Sin's early pressure destroys Ekko. He invades, kicks you away from camps, and his execute damage kills you before R can save you.
Farm safely. Avoid him until Rocketbelt. You outscale hard — don't give him early kills.
Elise
Elise Hard
Elise's cocoon stun + burst can kill you faster than your R animation. Her early game dominance lets her invade freely.
Track her and counter-gank. You win 2v2s with W stun. Avoid 1v1s before first item.
Nocturne
Nocturne Hard
Nocturne's spell shield blocks your Q or W, and his R fear means you can't escape. He forces R usage defensively.
Save Q for after his spell shield. Don't waste W if he has shield up.
Wins Against
Amumu
Amumu Easy
Amumu is slow, predictable, and you can dodge his Q with E. You outburst him and R escapes his ultimate.
Invade his camps freely. Burst him in the jungle. He can't fight you 1v1.
Karthus
Karthus Easy
Karthus has zero mobility. E onto him, burst, and R out of his passive damage zone. Free kills.
Invade at level 3. He can't escape your E gap-close. Kill him repeatedly.
Sejuani
Sejuani Easy
Sejuani is too slow to catch you and too tanky to one-shot, but you can burst her carries while she engages your team.
Ignore Sejuani. Flank her backline while she engages. She can't peel and engage simultaneously.