Ziggs is the siege king. Q poke is constant, E mines zone, W destroys towers, and R is a cross-map AoE nuke. Best waveclear and tower-taking in the game.
Abilities
Skills Overview
P
Short Fuse
Passive
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Short Fuse: every few seconds, next auto deals bonus magic damage. Weave autos.
Q
Bouncing Bomb
Skillshot · Bounce · AoE
Ziggs throws a bouncing bomb that deals magic damage.
CD: 6/5.5/5/4.5/4 · Cost: 50/55/60/65/70
Q bounces twice then explodes. Shorter = more damage.
W
Satchel Charge
Knockup · Tower Execute
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
CD: 20/18/16/14/12 · Cost: 80
W satchel charge. Explodes to knock YOU and enemies. ALSO executes towers below 25% HP.
E
Hexplosive Minefield
Mine Field · Slow · Zone
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
CD: 16 · Cost: 70/80/90/100/110
E scatters mines that slow and damage. Zone control.
R
Mega Inferno Bomb
Global-ish · AoE · Nuke
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
CD: 120/95/70 · Cost: 100
R fires a massive bomb cross-map. Deals massive AoE damage. Center = more damage.
Skill Leveling Order — Max Q first, then E, then W · R at 6 / 11 / 16
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take Q | ||||
| 2 | Take E — mines | ||||
| 3 | Take W — satchel | ||||
| 4 | Level Q | ||||
| 5 | Level Q | ||||
| 6 | R — Mega Inferno Bomb | ||||
| 7 | Level Q | ||||
| 8 | Level E | ||||
| 9 | Q maxed ✓ | ||||
| 10 | Level E | ||||
| 11 | R rank 2 | ||||
| 12 | Level E | ||||
| 13 | Level E | ||||
| 14 | E maxed ✓ | ||||
| 15 | Level W | ||||
| 16 | R rank 3 | ||||
| 17 | Level W | ||||
| 18 | W maxed ✓ |
Itemization
Recommended Builds
Core Build
Malignance
R CDR for more cross-map nukes.
2700g
Sorcerer's Shoes
Magic pen.
1100g
Rabadon's Deathcap
AP multiplier.
3600g
Void Staff
Magic pen.
2800g
Situational
Rylai's Crystal Scepter
E mines perma-slow.
2600g
Zhonya's Hourglass
Stasis.
3250g
Banshee's Veil
Spell shield.
2600g
Malignance → Deathcap → Void. R cross-map nuke every fight.
Runes
Sorcery Primary
Arcane Comet
Q poke guarantees comet.
Manaflow Band
Mana.
Transcendence
CDR.
Gathering Storm
AP.
Inspiration Secondary
Magical Footwear
Free boots.
Biscuit Delivery
Sustain.
Shards
Adaptive Force · Adaptive Force · Health
Gameplay
How to Play Ziggs
01
Early Game
Q Poke, E Mine Zone
- Q bounce through wave for CS + poke.
- E mines in river for gank protection.
- W satchel for escape. Jump over walls.
- Passive empowered auto for bonus damage.
- Q poke constantly. It's your identity.
02
Mid Game
Tower Destruction, R Snipes
- W executes towers below 25% HP. Fastest tower taker.
- R cross-map for side lane assists.
- E mine field zones objectives.
- Q poke chunks from distance.
- Siege towers: Q + E + W = tower dead in seconds.
03
Late Game
Siege Mage King
- R cross-map nuke deals 1500+ at full AP.
- Q constant poke softens teams before fights.
- E mine field covers half the teamfight.
- W tower execute closes games.
- Best siege mage — push and poke endlessly.
Teamfighting
How to Teamfight as Ziggs
Ziggs Q pokes, E mines zone, R cross-map nuke devastates grouped enemies.
1
Poke — Q Bounce
Before fight
01
Q bounce from max range.
02
E mine field in the fight area.
03
Constant poke damage.
You're immobile. Position behind your team. W satchel is your only escape.
2
Nuke — R Cross-Map
AoE damage
01
R on grouped enemies.
02
Center deals more damage than edge.
03
1500+ damage at full AP.
3
Zone — E Mines
Area denial
01
E mine field blocks retreat paths.
02
Enemies step on mines = slow + damage.
03
Continue Q poke.
W on low-HP towers EXECUTES them. Below 25% HP, W one-shots the tower. Fastest tower taker in the game.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Ziggs.
Basic
Q Bounce
Q bounces twice then explodes. Shorter distance = more damage.
Intermediate
W Tower Execute
W EXECUTES towers below 25% HP. One-shots them. Fastest tower taker.
Basic
E Mine Zone
E scatters mines. Enemies who walk on them are slowed and damaged.
Advanced
R Cross-Map
R has massive range. Use to snipe low enemies or assist side lanes.
Basic
W Escape
W satchel can launch you over walls. Your only escape.
Intermediate
Siege Identity
Push waves, poke, destroy towers. Ziggs wins by taking structures, not kills.
Matchups
Counters & Matchups
Ziggs struggles against assassins who gap-close and kill him. He excels at siege and poke.
Click any matchup to expand tips & how to play against them
Loses Against
Fizz gap-closes and kills you.
W satchel away when he E's in.
Zed gap-closes and bursts.
W satchel knockback when he R's.
Mobile assassin overwhelms you.
E mines under her daggers. Zone control.
Wins Against
Both farm. You outpoke and outpush.
Q poke through his cage. Outpush.
Both waveclear. You siege better.
Push and take towers with W execute.
You outrange her.
Q poke from outside her range.












