Champion Guide

Mid · Mage / Assassin

Ahri Guide

The the Nine-Tailed Fox

S Tier Patch 16.7.1 Mage Assassin
52.0%
Win Rate
10.5%
Pick Rate
5.0%
Ban Rate
0.3%
vs Last Patch
Ahri
Current Tier
S
Role
Mid
Difficulty
Medium

Ahri is a mobile burst mage with charm CC and triple-dash ultimate. She's safe, versatile, and always relevant. 52.0% win rate as one of the most popular mid laners.

52.0%
Win Rate
↑ + 0.3% from 16.6.1
10.5%
Pick Rate
↑ + 0.4%
7.5
KDA (Avg)
↑ + 0.2
24.2k
Avg Damage
7.5
Avg CS/min
Skills Build Gameplay Teamfight Tips & Tricks Counters

Abilities

Skills Overview

P
Essence Theft
Essence Theft
Passive
After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
Essence Theft: killing minions with abilities heals you. Q through the wave for sustain.
Q
Orb of Deception
Orb of Deception
Skillshot · AoE · True Damage Return
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
CD: 7 · Cost: 55/65/75/85/95
Q deals magic damage going out and TRUE damage coming back. Position so both halves hit.
W
Fox-Fire
Fox-Fire
Auto-Target · AoE
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
CD: 9/8/7/6/5 · Cost: 30
W auto-targets nearby enemies. Foxfires prioritize charmed targets.
E
Charm
Charm
Skillshot · Charm · CC
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
CD: 12 · Cost: 60
E is a charm — the ONLY hard CC in your kit. Landing E wins trades. Missing E loses them.
R
Spirit Rush
Spirit Rush
Triple Dash · Burst
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
CD: 140/120/100 · Cost: 100
R gives 3 dashes over 10 seconds. Each dash fires foxfire bolts. Use for engage, reposition, or escape.
Skill Leveling Order — Max Q first, then W, then E · R at 6 / 11 / 16
Level Q W E R Note
1
Take Q
2
Take E — charm
3
Take W
4
Level Q
5
Level Q
6
R — Spirit Rush
7
Level Q
8
Level W
9
Q maxed ✓
10
Level W
11
R rank 2
12
Level W
13
Level W
14
W maxed ✓
15
Level E
16
R rank 3
17
Level E
18
E maxed ✓

Itemization

Recommended Builds

Core Build
Hextech Rocketbelt
Hextech Rocketbelt
Dash + magic pen. R + Rocketbelt = 4 dashes.
2600g
Sorcerer's Shoes
Sorcerer's Shoes
Magic pen.
1100g
Rabadon's Deathcap
Rabadon's Deathcap
AP multiplier for burst.
3600g
Void Staff
Void Staff
40% magic pen.
2800g
Situational
Zhonya's Hourglass
Zhonya's Hourglass
Stasis for safety.
3250g
Banshee's Veil
Banshee's Veil
Spell shield.
2600g
Lich Bane
Lich Bane
Burst after E charm.
3000g
Rocketbelt → Deathcap → Void Staff. E charm → full combo one-shots squishies.
Runes
Domination Primary
Electrocute
Electrocute
E + Q + W procs instantly.
Taste of Blood
Taste of Blood
Lane sustain.
Eyeball Collection
Eyeball Collection
Free AP.
Ultimate Hunter
Ultimate Hunter
Lower R cooldown.
Inspiration Secondary
Magical Footwear
Magical Footwear
Free boots.
Cosmic Insight
Cosmic Insight
Item CDR.
Shards
Adaptive Force · Adaptive Force · Health

Gameplay

How to Play Ahri

Ahri is a safe, mobile burst mage. E charm sets up her full combo, Q deals true damage on return, and R gives 3 dashes for repositioning. She's the jack-of-all-trades mid laner.

01
Early Game
Q Farm, E Charm Trades
  • Q through the wave for CS + passive healing.
  • E charm is your trading tool. Land it → Q + W = half HP.
  • Don't waste E. It's your only CC and escape setup.
  • Push wave with Q, then roam with R.
  • Play safe until level 3. Your combo is online at Q + W + E.
02
Mid Game
Roam with R, Pick with E
  • R gives insane roam potential. Push wave → R through river → gank.
  • E → Q → W → Rocketbelt → R = one-shot combo on squishies.
  • R has 3 charges over 10 seconds. Use 1 to engage, save 2 for escape.
  • Pick isolated targets with E charm from fog of war.
  • Zhonya's after R dive for safe plays.
03
Late Game
Charm → One-Shot Combo
  • E charm on the enemy carry = instant kill with full combo.
  • R repositioning makes you the hardest mage to catch.
  • Q true damage on return chunks even tanks.
  • Flank from the side for surprise E charm.
  • 3 R dashes + Flash + Rocketbelt = 5 movement abilities. Untouchable.
Power CurveLow → High
Lvl 1–5
Lvl 6
1st Item
2 Items
Full Build

Teamfighting

How to Teamfight as Ahri

Ahri flanks with R, charms the carry, and one-shots them before dashing out.

1
Flank — R Dash In
Positioning
01
R from the side or behind.
02
E charm the priority target.
03
Q + W for burst.
⚠ WARNING
Don't blow all 3 R charges engaging. Save at least 1 for escape.
2
Burst — Full Combo
One-shot
01
E charm → Q (true damage return) → W → Rocketbelt.
02
Electrocute procs for extra burst.
03
Target is dead in 1 second.
3
Escape — R Out
Safety
01
R dash to safety.
02
Zhonya's if threatened.
03
Look for another E charm opportunity.
💡 PRO TIP
E + Flash redirects charm mid-cast for a surprise angle. The fastest engage in mid lane.

Tips & Tricks

Advanced Mechanics & Hidden Tech

Advanced mechanics for Ahri.

Basic
E is Everything
Landing E charm wins the trade. Missing it means you have no kill pressure. Practice charm accuracy.
Intermediate
Q True Damage
Q deals magic damage going out and TRUE damage returning. Position so both halves hit the champion.
Basic
R Charges
R gives 3 dashes over 10 seconds. Don't use all 3 aggressively — save 1-2 for escape.
Advanced
E + Flash
Cast E then Flash to redirect the charm angle. Enemies can't react fast enough.
Basic
Passive Healing
Killing minions with abilities heals you. Q through the wave for free sustain.
Intermediate
Roaming
Push wave with Q, then R through river to gank side lanes. Your roam is one of the best.

Matchups

Counters & Matchups

Ahri struggles against champions who outrange her charm and assassins who burst faster. She excels against immobile mages she can charm.

Click any matchup to expand tips & how to play against them
Loses Against
Syndra
Syndra Hard
Syndra outranges you and bursts before you can charm.
Dodge her Q poke. All-in at 6 with R.
Zed
Zed Hard
Zed's burst is faster than yours and he dodges charm with W/R.
Save E for when he R's onto you. Charm him mid-animation.
Yasuo
Yasuo Hard
Windwall blocks E charm and Q.
Bait windwall, then all-in when it's down.
Wins Against
Veigar
Veigar Easy
Veigar is immobile. E charm lands freely.
Charm → full combo. He can't escape.
Annie
Annie Easy
You outrange Annie and R dodges her burst.
Poke with Q. R away from her R stun.
Malzahar
Malzahar Easy
You can roam freely while he pushes. R dodges his R.
Push and roam. He can't follow.