Kassadin is the ultimate late-game assassin. Pathetically weak pre-6, decent at 6-11, strong at 11-16, and UNSTOPPABLE at 16. His R blink on a 2-second cooldown is the most broken ability in the game at level 16.
Abilities
Skills Overview
P
Void Stone
Passive
Kassadin takes reduced magic damage and ignores unit collision.
Void Stone: takes 15% reduced magic damage. Built to counter AP champions.
Q
Null Sphere
Point-Click · Magic Shield
Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
CD: 10/9.5/9/8.5/8 · Cost: 60/65/70/75/80
Q is point-and-click. Deals damage and gives a MAGIC DAMAGE SHIELD. Your trading tool vs mages.
W
Nether Blade
AA Empower · Mana Restore
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
CD: 7 · Cost: 1
W empowers next auto with bonus magic damage + mana restore. Essential for mana sustain.
E
Force Pulse
AoE · Cone · Slow
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
CD: 21/20/19/18/17 · Cost: 60/65/70/75/80
E cone slows + damages all enemies in front. 6 nearby ability casts charges it.
R
Riftwalk
Blink · AoE · Stacking Damage
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
CD: 5/3.5/2 · Cost: 40
R blinks you to a location dealing AoE damage. Stacking casts increase damage but cost more mana. Level 16 = 2s cooldown.
Skill Leveling Order — Max Q first, then E, then W · R at 6 / 11 / 16
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take Q — shield | ||||
| 2 | Take W — mana restore | ||||
| 3 | Take E — slow | ||||
| 4 | Level Q | ||||
| 5 | Level Q | ||||
| 6 | R — Riftwalk | ||||
| 7 | Level Q | ||||
| 8 | Level E | ||||
| 9 | Q maxed ✓ | ||||
| 10 | Level E | ||||
| 11 | R rank 2 | ||||
| 12 | Level E | ||||
| 13 | Level E | ||||
| 14 | E maxed ✓ | ||||
| 15 | Level W | ||||
| 16 | R rank 3 — 2s blink | ||||
| 17 | Level W | ||||
| 18 | W maxed ✓ |
Itemization
Recommended Builds
Core Build
Archangel's Staff
Mana for R stacking. Shield from Seraph's.
2600g
Sorcerer's Shoes
Magic pen.
1100g
Rabadon's Deathcap
AP multiplier for R damage.
3600g
Lich Bane
Sheen proc on W after R blink.
3000g
Situational
Void Staff
Magic pen.
2800g
Zhonya's Hourglass
Stasis after R dive.
3250g
Banshee's Veil
Spell shield.
2600g
Tear → Archangel's → Deathcap → Lich Bane. R stacking at level 16 = blink assassin.
Runes
Domination Primary
Electrocute
R + Q + E procs instantly.
Taste of Blood
Lane sustain.
Eyeball Collection
Free AP.
Ultimate Hunter
Lower R cooldown.
Precision Secondary
Presence of Mind
Mana sustain for R stacking.
Legend: Tenacity
Tenacity for dives.
Shards
Adaptive Force · Adaptive Force · Health
Gameplay
How to Play Kassadin
01
Early Game
Survive. Don't Die.
- You're one of the WEAKEST early champions. Farm and don't trade.
- Q magic shield absorbs AP poke. Use it to survive vs mages.
- W auto for mana restore when last-hitting.
- Let the wave push to you. Farm under tower.
- Your power spike is level 6. Survive until then.
02
Mid Game
R Skirmishes, Scaling
- R blink at level 6 gives you kill pressure. R → E → Q → W auto.
- R stacking: each R within 15 seconds costs more mana but deals more damage. 3-4 stacks = massive burst.
- Farm Tear stacks. Mana pool determines how many R casts you can chain.
- Level 11 R rank 2 is a major spike.
- Still scaling. Don't force fights you can't win.
03
Late Game
2-Second Blink God
- Level 16 R rank 3 = 2-second cooldown blink. You're the strongest champion in the game.
- R → R → R chain-blinking through the enemy team one-shotting everyone.
- Lich Bane W proc after each R = massive burst per blink.
- Nobody can catch you. Nobody can escape you. 2-second blink is uncounterable.
- The game should be over by now — either you lost early or you win now.
Teamfighting
How to Teamfight as Kassadin
Kassadin R-blinks through the enemy team at level 16, one-shotting everything in 2-second intervals.
1
Wait — Let Fight Start
Patience
01
Don't engage first.
02
Wait for CC to be used.
03
Identify the carry.
Pre-16, you're not strong enough to chain-blink. Wait for level 16 power spike.
2
Blink — R Chain
Assassination
01
R onto the carry.
02
E + Q + W auto for burst.
03
R again in 2 seconds to the next target.
3
Chain — R → R → R
Cleanup
01
Each R does more damage when stacked.
02
Blink through the entire team.
03
Nobody can escape 2-second blinks.
At level 16, you blink every 2 seconds. In a 10-second fight, that's 5 blinks. Nobody in the game can match this mobility.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Kassadin.
Basic
Weakest Early
You're one of the weakest early champions. Farm, don't fight. Your power is at level 16.
Intermediate
R Stacking
Each R within 15s costs more mana but deals more damage. 3-4 stacks = massive burst.
Basic
Q Magic Shield
Q gives a magic damage shield. Use it to absorb AP poke from the enemy mid laner.
Advanced
Level 16 Spike
R rank 3 at level 16 = 2-second cooldown. You become literally the strongest champion in the game.
Basic
W Mana Restore
W auto restores mana on hit. Use it when last-hitting for free mana.
Intermediate
E Charge
E charges from nearby ability casts (yours and enemies). It charges fast in teamfights.
Matchups
Counters & Matchups
Kassadin struggles against AD mid laners who bypass his magic shield and aggressive early champions. He excels against AP mages he was designed to counter.
Click any matchup to expand tips & how to play against them
Loses Against
AD assassin. Q magic shield is useless.
Rush Zhonya's. Survive to 16.
AD burst. Your passive doesn't help.
Rush armor. Survive early.
AD mid bully. You can't trade back.
Farm under tower. Outscale at 11.
Wins Against
Both scale. You R-blink out of his cage.
R through cage. Kill him.
Q shield absorbs her combo. R dodges everything.
Q shield → R in → burst → R out.
You outscale. Q absorbs her burst.
Farm safely. You win at 11+.












