Yone is Yasuo 2.0 with an engage R and spirit form E. He dashes into the backline with R, bursts with E spirit form (bonus damage on snap-back), and has 100% crit at 2 items.
Abilities
Skills Overview
P
Way of the Hunter
Passive
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Way of the Hunter: double crit chance (like Yasuo). Every other auto deals bonus magic damage.
Q
Mortal Steel
Skillshot · Tornado (3rd) · Like Yasuo
Thrusts forward, damaging all enemies in a line.On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.
CD: 4 · Cost: 0
Q stabs. 3rd Q = tornado knockup. Same as Yasuo Q.
W
Spirit Cleave
Shield · Mixed Damage
Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.Spirit Cleave's cooldown and cast time scale with attack speed.
CD: 14 · Cost: 0
W slashes dealing mixed physical + magic damage and gives a shield based on enemies hit.
E
Soul Unbound
Spirit Form · Snap Back
Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.
CD: 22/19/16/13/10 · Cost: 0
E leaves your body behind. You enter spirit form and gain MS. Recast or timer snaps you back to body. ALL damage dealt during E is repeated as bonus damage on snap-back.
R
Fate Sealed
Long Dash · Knockup · AoE
Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.
CD: 120/100/80 · Cost: 0
R dashes forward, blinking behind enemies and knocking them up. Long range engage.
Skill Leveling Order — Max Q first, then W, then E · R at 6 / 11 / 16
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take Q | ||||
| 2 | Take W — shield | ||||
| 3 | Take E — spirit form | ||||
| 4 | Level Q | ||||
| 5 | Level Q | ||||
| 6 | R — Fate Sealed | ||||
| 7 | Level Q | ||||
| 8 | Level W | ||||
| 9 | Q maxed ✓ | ||||
| 10 | Level W | ||||
| 11 | R rank 2 | ||||
| 12 | Level W | ||||
| 13 | Level W | ||||
| 14 | W maxed ✓ | ||||
| 15 | Level E | ||||
| 16 | R rank 3 | ||||
| 17 | Level E | ||||
| 18 | E maxed ✓ |
Itemization
Recommended Builds
Core Build
Kraken Slayer
True damage. Double crit = 100% at 2 items.
3100g
Berserker's Greaves
AS for Q speed.
1100g
Infinity Edge
100% crit + IE = massive damage.
3400g
Death's Dance
Bleed passive.
3300g
Situational
Phantom Dancer
AS + MS.
2600g
Maw of Malmortius
Magic shield.
2800g
Guardian Angel
Revive.
3200g
Kraken → IE = 100% crit. Same double crit passive as Yasuo.
Runes
Precision Primary
Lethal Tempo
AS for Q tornado stacking.
Triumph
Heal on kill.
Legend: Alacrity
AS.
Last Stand
Bonus damage when low.
Resolve Secondary
Bone Plating
Survive burst.
Overgrowth
Bonus HP.
Shards
Attack Speed · Adaptive Force · Health
Gameplay
How to Play Yone
01
Early Game
Q Stack, W Shield Trades
- Q stack to tornado (3rd Q) like Yasuo.
- W shield in trades. More enemies hit = bigger shield.
- E spirit form for safe trades. E → trade → snap back to safety.
- Mixed damage (physical + magic) makes you hard to itemize against.
- Farm until 2-item spike.
02
Mid Game
E Spirit → R Engage
- R long-range engage knocks up the backline.
- E spirit → R engage → burst → E snap back to safety. Safest engage.
- 100% crit at 2 items. Massive spike.
- Q3 tornado → R for guaranteed multi-knockup.
- E deals bonus damage on snap-back based on damage dealt during E.
03
Late Game
100% Crit Carry
- R engage is one of the best in the game. Long-range backline knockup.
- E → R → Q → W → autos → E snap back. Full engage + safe return.
- 100% crit + mixed damage = unkillable DPS.
- Death's Dance + Triumph = sustain through fights.
- You're a melee carry with engage. Best of both worlds.
Teamfighting
How to Teamfight as Yone
Yone E spirit → R engage into the backline → burst → E snap back to safety. The safest melee carry engage.
1
Spirit — E Out
Safe engage
01
E leaves your body behind.
02
Spirit form gains MS.
03
ALL damage during E = bonus damage on snap-back.
E timer is limited. Don't waste time in spirit form — engage quickly.
2
Engage — R Knockup
Backline dive
01
R dashes through enemy team.
02
Knocks up everyone in path.
03
Q → W → autos during knockup.
3
Escape — E Snap Back
Return to body
01
E snaps you back to your body location.
02
Bonus damage based on what you dealt during E.
03
You're safe at your body location.
E → Q3 tornado → R in the same sequence. You engage with tornado knockup + R knockup = double CC. Then snap back to safety.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Yone.
Basic
Double Crit
Like Yasuo, passive doubles crit chance. 2 crit items = 100%.
Intermediate
E Spirit Form
E leaves your body. You trade in spirit form, then snap back. ALL damage dealt during E = bonus damage on return.
Basic
R Engage
R is a long-range dash that knocks up. Best mid lane engage tool.
Advanced
E → R Combo
E spirit → R engage → burst → E snap back. Full damage combo with safe escape.
Basic
Mixed Damage
Every other auto deals bonus magic damage. Physical + magic = hard to itemize against.
Intermediate
Q3 Tornado → R
Q3 tornado knocks up → R follows up for double knockup. Maximum CC.
Matchups
Counters & Matchups
Yone struggles against point-and-click CC and tanks who survive his burst. He excels against immobile mages.
Click any matchup to expand tips & how to play against them
Loses Against
Point-and-click stun stops your E engage.
Bait stun with E. All-in when down.
R suppresses during your E engage.
QSS. Or bait R.
Point-and-click stun + too tanky.
Farm. Outscale at 2 items.
Wins Against
E → R through her. She can't escape.
E spirit → R → dead.
E dash through cage. R engage.
E through cage → R → burst.
R closes the gap. He's immobile.
R engage from distance. Dead.












