Orianna controls teamfights through ball positioning. Q moves the ball, W zones, E shields allies, and R pulls enemies toward the ball. The best R in the game when positioned perfectly.
Abilities
Skills Overview
P
Clockwork Windup
Passive
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Clockwork Windup: autos on the same target deal increasing damage. Weave autos.
Q
Command: Attack
Ball Position · AoE
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
CD: 7/6/5/4/3 · Cost: 35
Q moves the ball. ALL abilities center on the ball. Q positioning = everything.
W
Command: Dissonance
AoE · MS/Slow · Zone
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
CD: 7 · Cost: 60/65/70/75/80
W activates at ball location — speeds allies, slows enemies.
E
Command: Protect
Shield · Ball Carrier
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
CD: 9 · Cost: 60
E shields an ally and moves the ball to them. Ball carrier = R delivery.
R
Command: Shockwave
AoE · Pull · Massive Damage
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
CD: 110/95/80 · Cost: 100
R pulls all enemies TOWARD the ball. The best teamfight ult. E on a diver → R as they dive in = 5-man shockwave.
Skill Leveling Order — Max Q first, then W, then E · R at 6 / 11 / 16
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take Q | ||||
| 2 | Take W | ||||
| 3 | Take E — shield | ||||
| 4 | Level Q | ||||
| 5 | Level Q | ||||
| 6 | R — Shockwave | ||||
| 7 | Level Q | ||||
| 8 | Level W | ||||
| 9 | Q maxed ✓ | ||||
| 10 | Level W | ||||
| 11 | R rank 2 | ||||
| 12 | Level W | ||||
| 13 | Level W | ||||
| 14 | W maxed ✓ | ||||
| 15 | Level E | ||||
| 16 | R rank 3 | ||||
| 17 | Level E | ||||
| 18 | E maxed ✓ |
Itemization
Recommended Builds
Core Build
Archangel's Staff
Mana for Q spam.
2600g
Sorcerer's Shoes
Magic pen.
1100g
Rabadon's Deathcap
AP multiplier.
3600g
Void Staff
Magic pen.
2800g
Situational
Zhonya's Hourglass
Stasis.
3250g
Rylai's Crystal Scepter
Q/W slow.
2600g
Banshee's Veil
Spell shield.
2600g
Archangel's → Deathcap → Void. Q positioning + R Shockwave = teamfight won.
Runes
Sorcery Primary
Summon Aery
Aery on Q poke + E shield.
Manaflow Band
Mana.
Transcendence
CDR.
Gathering Storm
AP scaling.
Inspiration Secondary
Biscuit Delivery
Sustain.
Cosmic Insight
CDR.
Shards
Adaptive Force · Adaptive Force · Health
Gameplay
How to Play Orianna
01
Early Game
Q Poke, Ball Positioning
- Q through wave for poke + CS.
- Track your ball position at all times.
- E shield trades. Q → auto → auto → E shield return.
- Ball near the enemy zones them from CS.
- W on top of ball after Q for slow + damage.
02
Mid Game
E on Diver → R Shockwave
- E on your diver (J4, Vi, Malphite). When they engage → R Shockwave.
- Q → W → R combo for solo picks.
- Ball positioning zones entire areas.
- Shockwave pulls enemies INTO the ball. Position ball behind enemies.
- E shield your carry for peel.
03
Late Game
Best Teamfight Mage
- E on Malphite → he R engages → you R on arrival = 5-man Shockwave.
- Best teamfight mage in the game when R is used correctly.
- Q → W constant zone control between R cooldowns.
- E shield your ADC from assassins.
- One good R wins the game.
Teamfighting
How to Teamfight as Orianna
Orianna E on the diver, R Shockwave when they engage for a massive AoE pull.
1
Ball Delivery — E on Diver
Setup
01
E shield on your engage champion.
02
Ball travels with them.
03
Wait for them to dive in.
Ball positioning is EVERYTHING. A bad R position = wasted Shockwave. Track the ball.
2
Shockwave — R Pull
Teamfight winner
01
R when diver reaches enemy backline.
02
All nearby enemies pulled to ball.
03
Q → W on grouped enemies.
3
Peel — E Shield + W
Utility
01
E shield your carry.
02
W speed your allies / slow enemies.
03
Q zone control.
E on Malphite → he R's 5 people → you R = everyone is pulled together AND knocked up. The most devastating combo in League.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Orianna.
Basic
Ball Position
ALL your abilities center on the ball. Always know where your ball is.
Intermediate
E on Diver
E on J4/Vi/Malphite. They carry the ball into the enemy team for your R.
Advanced
R Shockwave
R PULLS enemies toward the ball. The best teamfight ultimate. Wait for 3+ enemies near the ball.
Basic
Q + W Combo
Q to position ball → W for AoE damage/slow. Your poke pattern.
Intermediate
E Shield
E shields an ally and moves the ball to them. Peel your carry or deliver the ball to a diver.
Advanced
Ball Zoning
Enemies respect the ball. Q it near them and they'll walk away — even without casting R.
Matchups
Counters & Matchups
Orianna struggles against assassins who kill her before she can position R and champions who outrange her ball zone.
Click any matchup to expand tips & how to play against them
Loses Against
Fizz E dodges R and his burst kills you.
E self-shield → R when he E's onto you.
Zed's burst overwhelms your shield.
R self-cast when he R's. Shockwave him on arrival.
LeBlanc's mobility dodges R.
E self → R when she W's onto you.
Wins Against
Immobile. R Shockwave lands freely.
Q poke → R when he's grouped.
Both farm. You teamfight better.
Farm equally. Your R is better.
You outrange Annie.
Q poke from outside her range.












