Jinx is a hypercarry. She's weak early but becomes the strongest ADC in the game at 3+ items. Her passive turns kills into a snowball — one kill gives enough AS and MS to chain-kill the entire team.
Abilities
Skills Overview
P
Get Excited!
Passive
Jinx receives massively increased Move Speed and Attack Speed whenever she helps kill or destroy an enemy champions epic jungle monster, or structure.
Get Excited: takedowns give massive AS + MS for 6 seconds. One kill = you become unstoppable. Chain kills.
Q
Switcheroo!
Toggle · Minigun/Rocket
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
CD: 0.9 · Cost: 20
Toggle between Minigun (fast AS, short range) and Rockets (slow AS, long range, AoE splash). Minigun for DPS, Rockets for poke.
W
Zap!
Skillshot · Slow · Long Range
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
CD: 8/7/6/5/4 · Cost: 40/45/50/55/60
W is a long-range skillshot that slows and reveals. Use to check bushes and snipe from distance.
E
Flame Chompers!
AoE · Root · Trap
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
CD: 24/20.5/17/13.5/10 · Cost: 90
E places chompers that root enemies who walk over them. Place under CC'd enemies for guaranteed root.
R
Super Mega Death Rocket!
Global · Execute · AoE
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
CD: 85/65/45 · Cost: 100
R is a global execute rocket. Deals more damage the lower the target's HP and the farther it travels.
Skill Leveling Order — Max Q first, then W, then E · R at 6 / 11 / 16
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take Q — minigun/rockets | ||||
| 2 | Take W — slow | ||||
| 3 | Take E — chompers | ||||
| 4 | Level Q | ||||
| 5 | Level Q | ||||
| 6 | R — Super Mega Death Rocket | ||||
| 7 | Level Q | ||||
| 8 | Level W | ||||
| 9 | Q maxed ✓ | ||||
| 10 | Level W | ||||
| 11 | R rank 2 | ||||
| 12 | Level W | ||||
| 13 | Level W | ||||
| 14 | W maxed ✓ | ||||
| 15 | Level E | ||||
| 16 | R rank 3 | ||||
| 17 | Level E | ||||
| 18 | E maxed ✓ |
Itemization
Recommended Builds
Core Build
Kraken Slayer
True damage + minigun AS.
3100g
Berserker's Greaves
Attack speed.
1100g
Runaan's Hurricane
Bolts + rocket splash = AoE destruction.
2600g
Infinity Edge
Crit damage. Rockets crit for AoE.
3400g
Situational
Rapid Firecannon
Extended range rocket for safe poke.
2500g
Lord Dominik's Regards
Armor pen vs tanks.
2900g
Bloodthirster
Lifesteal + shield.
3400g
Kraken → Runaan's → IE. Rocket crits with Runaan's bolts = AoE teamfight devastation.
Runes
Precision Primary
Lethal Tempo
Stacking AS with minigun. Becomes a machine gun.
Triumph
Heal on takedown — keeps you alive during Get Excited chains.
Legend: Bloodline
Lifesteal.
Coup de Grace
Execute damage.
Domination Secondary
Taste of Blood
Lane sustain.
Treasure Hunter
Gold acceleration.
Shards
Attack Speed · Adaptive Force · Health
Gameplay
How to Play Jinx
01
Early Game
Farm Safely, Scale
- Farm with minigun Q (short range, fast AS). Switch to rockets to poke from distance.
- You have NO escape. E chompers are your only self-peel. Position carefully.
- W slows from long range. Use to harass safely.
- Don't trade aggressively early. You lose most 1v1s before 2 items.
- E under CC'd enemies for guaranteed root extension.
02
Mid Game
Teamfight with Rockets
- Rocket Q + Runaan's deals AoE splash to entire teams. Switch to rockets for teamfights.
- Passive on first kill = you become a cleanup monster. Wait for the first kill, then chain.
- R snipes low-HP enemies globally. Use to secure kills your team can't finish.
- E chompers zone objectives. Place them in dragon/baron entrances.
- Position behind your team. One death sets you back massively.
03
Late Game
Hypercarry Pentakill Machine
- You're the strongest ADC in the game at full build. Rocket crits with Runaan's = pentakill.
- Passive chains make you unstoppable. Kill one → MS + AS → kill next → repeat.
- R execute from across the map secures kills. Always look at other lanes for snipe opportunities.
- Minigun DPS for single targets (baron). Rockets for teamfights (AoE splash).
- One good teamfight wins the game. You deal the most AoE DPS of any ADC.
Teamfighting
How to Teamfight as Jinx
Jinx deals the most AoE DPS at full build. One kill triggers passive — then she chains through the entire team.
1
Position — Behind Frontline
Safety first
01
Stay behind your team. You have NO escape.
02
Rocket mode for AoE.
03
W slow the biggest threat.
You have ZERO mobility. If an assassin reaches you without E chompers, you die instantly.
2
DPS — Rocket Splash
AoE damage
01
Rocket crits splash AoE.
02
Runaan's bolts also splash. Triple AoE.
03
Focus the nearest safe target.
3
Chain — Get Excited
Cleanup
01
First kill triggers passive. Massive AS + MS.
02
Chain-kill through the team.
03
Switch to minigun for single-target cleanup.
Passive gives enough MS to chase anyone. After the first kill, you're the fastest champion on the map. Chase down every survivor.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Jinx.
Basic
Q Toggle
Minigun = fast single-target DPS. Rockets = slow AoE DPS. Use minigun for towers/baron, rockets for teamfights.
Intermediate
Passive Chains
Get Excited gives AS + MS on kills/assists for 6 seconds. One kill = enough speed to chain-kill the entire team.
Basic
E Self-Peel
E chompers are your ONLY escape. Place them between you and divers. Don't waste them.
Advanced
R Snipe
R is global and deals more damage the farther it travels + the lower the target's HP. Snipe across the map.
Basic
No Mobility
You have no dash. Position behind your entire team. One misstep = death.
Intermediate
Rocket + Runaan's
Rocket splash + Runaan's bolts = you hit the entire enemy team with every auto. This is the strongest AoE auto in the game.
Matchups
Counters & Matchups
Jinx struggles against assassins and all-in lanes. She excels in late-game teamfights where she can chain passive resets.
Click any matchup to expand tips & how to play against them
Loses Against
Draven kills you in 3 autos before you can scale.
Farm under tower. Don't fight. You outscale at 3 items.
Lucian's burst and dash overwhelm your immobile kit.
Respect his level 2. Farm safely.
Samira dashes through your chompers and kills you.
E behind you when she dashes. Kite backward.
Wins Against
Both scale but your passive gives you the teamfight edge.
Farm equally. Your teamfight is better with passive chains.
Twitch is weak in lane. You can farm freely.
Equal farm lane. You outscale slightly with AoE.
Sivir can't match your late-game DPS.
Farm to 3 items. You outscale.












