Ashe is a utility ADC who provides vision, slows, and a global stun. She doesn't have the highest DPS but her R wins teamfights from across the map and her passive makes enemies unable to escape.
Abilities
Skills Overview
P
Frost Shot
Passive
Ashe's attacks slow their target, causing her to deal increased damage to these targets.Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
Frost Shot: every auto slows the target. You permanently slow anyone you attack — they can never escape.
Q
Ranger's Focus
AS Steroid · On-Hit
Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
CD: 0 · Cost: 30
Q stacks on 4 autos, then activates for a massive AS steroid with bonus on-hit damage. Stack it before fighting.
W
Volley
AoE · Slow · Poke
Ashe fires arrows in a cone for increased damage. Also applies Frost Shot.
CD: 18/14.5/11/7.5/4 · Cost: 75/70/65/60/55
W fires a cone of arrows that slow. Use for poke in lane and to check bushes.
E
Hawkshot
Global · Vision
Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
CD: 5 · Cost: 0
E sends a hawk across the map revealing everything. Use to scout dragon, baron, or enemy jungle.
R
Enchanted Crystal Arrow
Global · Stun · Skillshot
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
CD: 100/80/60 · Cost: 100
R is a global stun. Longer travel distance = longer stun (up to 3.5s). Use to initiate fights or catch enemies across the map.
Skill Leveling Order — Max W first, then Q, then E · R at 6 / 11 / 16
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take W — poke + slow | ||||
| 2 | Take Q — AS steroid | ||||
| 3 | Take E — vision | ||||
| 4 | Level W | ||||
| 5 | Level W | ||||
| 6 | R — Enchanted Crystal Arrow | ||||
| 7 | Level W | ||||
| 8 | Level Q | ||||
| 9 | W maxed ✓ | ||||
| 10 | Level Q | ||||
| 11 | R rank 2 | ||||
| 12 | Level Q | ||||
| 13 | Level Q | ||||
| 14 | Q maxed ✓ | ||||
| 15 | Level E | ||||
| 16 | R rank 3 | ||||
| 17 | Level E | ||||
| 18 | E maxed ✓ |
Itemization
Recommended Builds
Core Build
Kraken Slayer
True damage procs with Q AS steroid.
3100g
Berserker's Greaves
Attack speed.
1100g
Runaan's Hurricane
Bolts apply Frost Shot slow to 3 targets. AoE perma-slow.
2600g
Infinity Edge
Crit damage multiplier.
3400g
Situational
Blade of the Ruined King
%HP on-hit vs tanks.
3200g
Lord Dominik's Regards
Armor pen.
2900g
Maw of Malmortius
Magic shield.
2800g
Kraken → Runaan's → IE. Runaan's bolts apply your passive slow to multiple targets.
Runes
Precision Primary
Lethal Tempo
Stacking AS for Q synergy.
Presence of Mind
Mana sustain for W poke.
Legend: Bloodline
Lifesteal.
Coup de Grace
Execute damage.
Inspiration Secondary
Magical Footwear
Free boots.
Approach Velocity
MS toward slowed enemies — your passive slows everyone.
Shards
Attack Speed · Adaptive Force · Health
Gameplay
How to Play Ashe
01
Early Game
W Poke, Farm Safely
- W poke in lane. It's long range and slows — safe harass.
- E scouts the enemy jungler. Use it at 1:15 to see their starting camp.
- Your passive slows on every auto. Once you start hitting, enemies can't escape.
- Q stacks on 4 autos. Start stacking before a fight — activate when ready.
- Play safe early. You have no dash — respect aggressive supports.
02
Mid Game
R Initiates Fights
- R is your fight starter. From any range, stun a priority target and your team collapses.
- Longer R travel = longer stun. Cross-map arrows stun for 3.5 seconds.
- E scouts objectives before you face-check. Never walk into unwarded dragon/baron.
- Runaan's + passive = you slow the entire enemy team. They can never disengage.
- Position behind your frontline. Perma-slow their carries while your team dives.
03
Late Game
Perma-Slow DPS Machine
- One good R wins the game. Cross-map arrows on the carry = instant death.
- With Runaan's, you slow 3 enemies simultaneously. The entire team can't run.
- E before every objective. Free vision prevents ambushes.
- Q at full build gives insane AS + on-hit. Activate it before fights, not during.
- You're the utility carry — even behind, your R and slows are always valuable.
Teamfighting
How to Teamfight as Ashe
Ashe initiates with R and provides perma-slow DPS in teamfights.
1
Initiate — R the Carry
Global stun
01
R from max range for 3.5s stun.
02
Target the enemy carry.
03
Team collapses on the stunned target.
Missing R means no initiation. Take your time aiming — it's global range.
2
DPS — Q + Auto
Perma-slow
01
Activate Q for AS steroid.
02
Auto-attack constantly — passive slows everyone.
03
Runaan's spreads slow to 3 targets.
3
Kite — Passive Slow
Nobody escapes
01
Enemies can't chase you — they're permanently slowed.
02
W for additional AoE slow.
03
E to scout flankers.
Approach Velocity gives you MS toward slowed enemies. Since your passive slows everyone, you always move faster than your targets.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Ashe.
Basic
Passive Slow
Every auto slows. Once you start hitting someone, they can NEVER escape. This is your identity.
Intermediate
R Range = Stun Duration
The farther R travels, the longer the stun (up to 3.5s). Cross-map arrows are the strongest.
Basic
E Scouting
E reveals everything in its path. Use at 1:15 to scout enemy jungler's start. Use before objectives.
Intermediate
Q Stacking
Q needs 4 autos to activate. Start stacking on minions before fights so Q is ready immediately.
Advanced
W Through Walls
W arrows pass through minions. Use it to harass through the wave where other ADCs can't.
Basic
No Dash
You have no escape ability. Position behind your team. One misstep = death.
Matchups
Counters & Matchups
Ashe struggles against all-in lanes that kill her before she can kite. She excels against immobile teams she can perma-slow.
Click any matchup to expand tips & how to play against them
Loses Against
Draven all-ins you and kills you before your slow matters.
Farm under tower. Don't trade. You outscale.
Lucian's burst and dash overwhelm your immobile kit.
Respect his level 2. Farm safely.
Samira dashes through your R and windwalls your W.
Save R for when Samira uses her windwall. Don't waste it.
Wins Against
Kog'Maw has no escape. Your slow makes him a sitting duck.
Perma-slow Kog and he can never position properly.
Jinx has no dash. Your slow prevents her from kiting or escaping.
Slow her, R her, she dies. She can't escape your passive.
Twitch is weak in lane and you bully him with W poke.
W poke constantly. Zone him off CS.












