Corki deals 80% magic damage on autos, making him impossible to itemize against. His R rockets provide constant poke, and Package delivery every 5 minutes is a game-changing teamfight tool.
Abilities
Skills Overview
P
Hextech Munitions
Passive
A percentage of Corki's basic attack damage is dealt as bonus true damage.
Hextech Munitions: autos deal 80% magic, 20% physical damage. Enemies can't itemize against you efficiently.
Q
Phosphorus Bomb
AoE · Reveal
Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
CD: 9/8.5/8/7.5/7 · Cost: 60/65/70/75/80
Q reveals enemies and deals AoE damage. Use to check bushes.
W
Valkyrie
Dash · Fire Trail
Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
CD: 20/18/16/14/12 · Cost: 80/85/90/95/100
W is your escape dash. Package W (every 5 min) leaves a massive fire trail that knocks aside and burns.
E
Gatling Gun
AoE · Armor/MR Shred
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
CD: 12 · Cost: 50/55/60/65/70
E shreds armor AND MR in a cone. Use it during extended trades.
R
Missile Barrage
Skillshot · Poke · Big Rocket
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
CD: 2 · Cost: 35
R fires rockets that poke. Every 3rd rocket is a Big One that deals increased damage and AoE. Save Big Ones for champions.
Skill Leveling Order — Max R rockets first via levels, then Q, then E, then W
| Level | Q | W | E | R | Note |
|---|---|---|---|---|---|
| 1 | Take Q — AoE poke | ||||
| 2 | Take W — escape dash | ||||
| 3 | Take E — shred | ||||
| 4 | Level Q | ||||
| 5 | Level Q | ||||
| 6 | R — Missile Barrage | ||||
| 7 | Level Q | ||||
| 8 | Level E | ||||
| 9 | Q maxed ✓ | ||||
| 10 | Level E | ||||
| 11 | R rank 2 | ||||
| 12 | Level E | ||||
| 13 | Level E | ||||
| 14 | E maxed ✓ | ||||
| 15 | Level W | ||||
| 16 | R rank 3 | ||||
| 17 | Level W | ||||
| 18 | W maxed ✓ |
Itemization
Recommended Builds
Core Build
Trinity Force
Sheen proc on R rockets. Mixed damage synergy.
3333g
Berserker's Greaves
Attack speed.
1100g
Infinity Edge
Crit multiplier on mixed damage autos.
3400g
Rapid Firecannon
Extended range + energized proc.
2500g
Situational
Bloodthirster
Lifesteal + shield.
3400g
Lord Dominik's Regards
Armor pen.
2900g
Maw of Malmortius
Magic shield.
2800g
Trinity → IE → RFC. Sheen proc rockets + crit autos with mixed damage.
Runes
Precision Primary
Press the Attack
3 autos expose for bonus mixed damage.
Presence of Mind
Mana for R rocket spam.
Legend: Bloodline
Lifesteal.
Coup de Grace
Execute damage.
Sorcery Secondary
Manaflow Band
Mana sustain for rocket poke.
Gathering Storm
Free AD scaling.
Shards
Attack Speed · Adaptive Force · Health
Gameplay
How to Play Corki
01
Early Game
Farm, Poke with R Rockets
- Farm safely until level 6. Your pre-6 is weaker than most ADCs.
- Once R is unlocked, poke with rockets constantly. Save Big Ones (every 3rd) for champions.
- W is your escape. Don't use it aggressively unless going for a confirmed kill.
- Q reveals bushes and deals decent AoE. Use for brush checks.
- E shreds armor AND MR in a cone. Use during extended trades.
02
Mid Game
Package Delivery Fights
- Package spawns every 5 minutes. Pick it up and look for a fight immediately.
- Package W leaves a massive fire trail. Fly through the enemy team for AoE damage + knockaside.
- R rockets poke enemies down before fights. Big Ones deal 50% more damage.
- Your mixed damage means enemies can't build just armor or just MR against you.
- Sheen proc on R rockets deals significant bonus damage.
03
Late Game
Mixed Damage Carry
- Mixed damage is devastating late. No single item counters you.
- Package + teamfight is game-changing. Fire trail zones the entire fight area.
- R Big Ones chunk squishies for 30-40% HP. Poke before engaging.
- Position behind frontline. W escape if dived.
- E shred makes your entire team deal more damage to affected targets.
Teamfighting
How to Teamfight as Corki
Corki pokes with R rockets then delivers the Package for a massive teamfight-winning fire trail.
1
Poke — R Rockets
Before fight
01
R rockets poke from long range.
02
Save Big Ones for champions.
03
Pick up Package if available.
Don't waste Package on a single target. Save it for teamfights.
2
Deliver — Package W
AoE fire trail
01
Package W through the enemy team.
02
Fire trail burns and knocks aside.
03
E shred on affected enemies.
3
DPS — Auto + Rockets
Mixed damage
01
Auto-attack with 80% magic damage.
02
Continue R rockets between autos.
03
W escape if threatened.
Package fire trail lasts several seconds. Use it to cut the enemy team in half — frontline on one side, backline on the other.
Tips & Tricks
Advanced Mechanics & Hidden Tech
Advanced mechanics for Corki.
Basic
Mixed Damage
Your autos deal 80% magic damage. Enemies can't counter you with just armor — they need MR too.
Intermediate
Big Rocket
Every 3rd R rocket is a Big One — 50% more damage and bigger AoE. Save these for champions.
Advanced
Package Timing
Package spawns at base every 5 minutes. Plan fights around Package availability.
Basic
W Escape
W is your only escape. Never use it aggressively unless Package is active.
Intermediate
E Shred
E shreds BOTH armor and MR. Use it on tanks to help your entire team deal more damage.
Basic
R Poke
R stores rockets over time. Spam them for poke. Don't hold max charges — you waste regeneration.
Matchups
Counters & Matchups
Corki struggles against long-range ADCs who outpoke him and all-in champions who kill him before Package arrives.
Click any matchup to expand tips & how to play against them
Loses Against
Caitlyn outranges you and bullies you in lane.
Farm safely. Your mid-game with Package is stronger than hers.
Draven's early damage overwhelms you.
Don't trade. Farm to Trinity Force.
Jinx outranges with rockets and outscales.
Win mid-game with Package before she scales.
Wins Against
Vayne's short range lets you poke with R rockets freely.
R poke her down. She can't reach you.
Nilah is melee. You poke her endlessly with R.
Kite and poke. She can never reach you.
You outrange Samira and poke her before she can dash in.
R poke from distance. W away if she engages.












